I turn information and curiosity into digital products people can explore.
I build independent websites and interactive experiences across sports, news, history, insurance, and everyday discovery—combining research, data, storytelling, and thoughtful design.
Title Difficulty Index
A quantitative system for comparing championship difficulty across basketball and football history.
Whistle Review
Controversial officiating decisions explained through the rule and available evidence.
Products that make information useful and curiosity interactive.
Seven independent projects span sports, news, history, insurance research, and food discovery. Each turns a question, a body of information, or an everyday interest into a focused digital experience.
Title Difficulty Index
TDI is an original sports analytics system designed to compare championship difficulty across eras. Instead of relying on subjective arguments about easy rings, weak paths, historic opponents, injuries, dynasties, or unusual seasons, the project applies a consistent quantitative framework to championship teams.
The system supports NBA/BAA, WNBA, and NFL championship research and extends the underlying data into rankings, comparisons, methodology explanations, editorial analysis, social graphics, and recurring data stories.
Rams at Saints:
Pass Interference No-Call
Reviewed against the rule and the league's subsequent acknowledgment.
Whistle Review
An evidence-based archive built to answer a deceptively difficult question: did officials actually get the controversial call right?
Every case separates reaction from the applicable rule, official ruling, available evidence, and final verdict.
CHOOSE YOUR SPORT
Last Possession
A six-sport strategy experience spanning basketball, football, hockey, soccer, baseball, and tennis, built around the decisions that determine close games.
Players first have to make the right sports decision, then execute it through timing-based mechanics. Offensive and defensive choices interact, meaning the wrong strategic response carries consequences.
RollforNews
A consumer daily-news product combining editorial curation, game mechanics, publishing automation, and audience engagement.
The project brings together concept development, interaction design, recurring editorial systems, and the day-to-day operation of a live digital product.
Front Page Time Machine
A news-history experience that revisits major stories through the coverage, perspectives, and information available at the time.
The project turns archival research into an accessible way to explore how a story unfolded—and how its meaning changed with hindsight.
Back to the story.
Before the hindsight.
Explore the headlines, the reporting, and the perspective of the moment.
Show Me a Sandwich
A playful sandwich-discovery experience built around a simple everyday question: what should I eat?
The project brings a distinctive food identity and an approachable interface to a lightweight consumer product designed for exploration and inspiration.
Sandwich.
Something delicious to discover.
Claims Reference
An independent property-and-casualty insurance research resource organizing public claims benchmarks, catastrophe information, and supporting sources.
Claims Reference makes fragmented industry information easier to compare and interpret through structured reference tools, clear definitions, and transparent sourcing.
Clarity from
complex claims data.
Public data. Clear context. Transparent sources.
Start with a question. Build a way to explore.
Sometimes the challenge is fragmented data or a complicated rule. Sometimes it is making news, history, or an everyday choice more engaging. I define the question, research the material, and shape it into an experience with a clear purpose.
How can data and evidence make a difficult question easier to evaluate?
How can news and history invite exploration instead of passive scrolling?
How can a game turn strategy or curiosity into something people can try?
How can a useful tool make research or an everyday choice simpler?
Data should lead somewhere interesting.
My research starts with questions: establish a framework, evaluate the evidence, and turn the result into a story or reference people can understand, question, and use.
Research, context, and clear storytelling
My work spans championship difficulty and officiating research, public insurance benchmarks, news curation, historical context, and interactive learning. Across subjects, I focus on clear explanations, useful structure, and the limits of the available evidence.
Published external work and editorial collaborations will be added here as they are released.
Research-minded.
Product-minded.
Curiosity-driven.
I'm an independent product creator interested in how research, data, design, and storytelling can help people understand a subject, explore an idea, or discover something new.
My professional background is built around complex analytical decision-making, research, oversight, and communicating complicated information clearly. My independent work applies those strengths across sports, news, history, insurance, and consumer discovery through research tools, games, editorial systems, and public-facing digital products.
I enjoy taking a complicated subject, developing a structured way to evaluate it, and turning the result into something people can actually use.
Independent Product Creation
Product Strategy · Research · Data Storytelling · Interactive Experiences
Independent product creator developing websites, research tools, games, and editorial experiences that make information easier to understand and more engaging to explore.
My portfolio includes Title Difficulty Index, Whistle Review, Last Possession, RollforNews, Front Page Time Machine, Show Me a Sandwich, and Claims Reference—seven projects spanning sports, news, history, consumer discovery, and insurance research.
Interested in opportunities spanning product development, digital content, research, analytics, interactive media, audience experience, and data storytelling, including editorial and contract collaborations.
Let's build something worth exploring.
Have a product idea, research challenge, or collaboration in mind? Get in touch about digital products, editorial work, interactive experiences, and opportunities across the subjects I explore.