I build sports products around the questions fans argue about.
I create digital sports experiences that turn data, rules, history, and strategy into products fans can understand, explore, debate, and interact with.
Title Difficulty Index
A quantitative system for comparing championship difficulty across basketball and football history.
Whistle Review
Controversial officiating decisions explained through the rule and available evidence.
Products designed to make sports more understandable and more interactive.
Each project starts with a difficult sports question and turns it into a structured fan-facing experience.
Title Difficulty Index
TDI is an original sports analytics system designed to compare championship difficulty across eras. Instead of relying on subjective arguments about easy rings, weak paths, historic opponents, injuries, dynasties, or unusual seasons, the project applies a consistent quantitative framework to championship teams.
The system supports NBA/BAA, WNBA, and NFL championship research and extends the underlying data into rankings, comparisons, methodology explanations, editorial analysis, social graphics, and recurring data stories.
Rams at Saints:
Pass Interference No-Call
Reviewed against the rule and the league's subsequent acknowledgment.
Whistle Review
An evidence-based archive built to answer a deceptively difficult question: did officials actually get the controversial call right?
Every case separates reaction from the applicable rule, official ruling, available evidence, and final verdict.
CHOOSE YOUR SPORT
Last Possession
A basketball and football strategy experience built entirely around the decisions that determine close games.
Players first have to make the right sports decision-then execute it through timing-based mechanics. Offensive and defensive choices interact, meaning the wrong strategic response carries consequences.
RollforNews
A consumer daily-news product combining editorial curation, game mechanics, publishing automation, and audience engagement.
RollforNews demonstrates the broader product capability behind the sports work: developing a concept, designing the interaction model, building recurring editorial systems, and operating a live digital product.
I like difficult questions.
My projects usually begin where fan opinion is strong but the information needed to evaluate the argument is fragmented, inconsistent, or difficult to use.
Which championship was actually harder to win?
Was that controversial call really wrong?
What should you do when everything comes down to one possession?
How can information become something people actively explore?
Data should lead somewhere interesting.
My sports research is built around questions first: establish a framework, evaluate the evidence, and turn the result into a story people can understand and debate.
Data-driven sports analysis
Current work spans championship difficulty, cross-era comparisons, dynasty pressure, playoff paths, historical upsets, officiating controversies, sports rules, and late-game strategy.
Published external work and editorial collaborations will be added here as they are released.
Research-minded.
Product-minded.
Sports-obsessed.
I'm a product-minded researcher and creator interested in how data, rules, design, and storytelling can change the way fans understand sports.
My professional background is built around complex analytical decision-making, research, oversight, and communicating complicated information clearly. My independent work applies those same strengths to sports through analytics, interactive experiences, editorial systems, and fan-facing digital products.
I enjoy taking a complicated subject, developing a structured way to evaluate it, and turning the result into something people can actually use.
Sports Product & Data Storytelling
Sports Product & Data Storytelling · Sports Research · Interactive Fan Experiences
Independent sports product creator developing original digital experiences at the intersection of sports, data, research, editorial content, and fan engagement.
My sports portfolio includes three independent digital products: Title Difficulty Index, Whistle Review, and Last Possession, supported by broader digital-media product experience through RollforNews.
Interested in opportunities spanning sports product, digital content, analytics, research, interactive media, audience experience, and data storytelling-as well as selected editorial and contract collaborations.
Let's talk sports, data, and digital products.
I'm interested in sports product, research, content, analytics, interactive media, fan experience, and data-storytelling opportunities.